Perk | Description |
---|---|
![]() AggressionDamage Common | Increases damage by 10%. |
![]() Armor DestroyerDamage Uncommon | Unit attacks deal Armor and HP damage simultaneously. If the target has no armor, it deals normal damage. |
![]() ArmoredSurvivability Common | Unit gains Armor equal to 25% of maximum health. |
![]() Artillery ShellAoE Uncommon | Increases the speed of Unit’s projectile by 3 times and increases the splash radius by 50%. |
![]() Big ShieldSurvivability Uncommon | Unit blocks 30% of damage from ranged attacks. |
![]() Critical DamageDamage Rare | Unit has a 22% chance to deal 2x damage. |
![]() DodgeSurvivability Rare | Unit has a 25% chance to dodge enemy attacks (avoiding 100% damage). |
![]() DualStrikeMultitarget Rare | Unit can attack 2 targets at once. |
![]() Efficiency Tier IRush Common | Unit costs 1 less mana to produce. |
![]() Efficiency Tier IIRush Common | Unit costs 2 mana less to produce. |
![]() Efficiency Tier IIIRush Common | Unit costs 4 mana less to produce. |
![]() ElusiveAoE Common | Increases Teleportation radius and reduces cooldown. |
![]() Explosive CureAoE, Healing Rare | Explosion deals damage to enemies and heals all allies within the same radius for 30% of the damage. |
![]() Explosive ShellsAoE, Damage Rare | Unit's projectile explodes on impact, dealing damage to everyone around it. |
![]() Fire BlastAoE, Damage, DoT Uncommon | Explosion leaves behind a burning ground that deals damage to enemies. |
![]() Fire RangeAoE Common | Unit's attack range is increased by 25%. |
![]() Flame PowerAoE Rare | Burning Ground radius increases by 75%. |
![]() FortifiedSurvivability Common | Increases Armor by 60%. |
![]() Gambling RageDamage Uncommon | Each Unit attack on the same target increases damage and attack speed. |
![]() Giant KillerDamage Rare | Unit deals an additional 8% damage to the target's maximum health. |
![]() Great BlessingSurvivability Common | Paladin's healing from attacks now applies to Paladin himself. |
![]() Great SwordAoE Common | Increases the attack area radius by 60%. |
![]() Ice ArrowsCrowd Control Rare | Unit's attacks slow the target by 12%. The effect stacks 5 times. |
![]() Jack-In-The-BoxAoE, Damage Rare | Unit explodes upon death, dealing damage equal to 120% attack damage of all nearby enemies. |
![]() Massive HealingAoE, Healing Uncommon | Unit heals all allies near the target. Effect weakens with distance. |
![]() Massive Tier IRush Common | Player can produce 1 more Tier I unit in combat with this card. |
![]() Massive Tier IIRush Common | Player can produce 1 more Tier II unit in combat. |
![]() Massive Tier IIIRush Common | Player can produce 1 more Tier III unit in combat. |
![]() Piercing DamageDamage Uncommon | Grants Piercing damage that ignores armor. |
![]() Poison BlastAoE, Damage, DoT Uncommon | Explosion poisons enemies, dealing 2% of the target's maximum health per second for 5 seconds. |
![]() Poison DartDamage, DoT Rare | Unit attacks infect the target with poison, dealing 4% damage to the target's maximum health per second for 3 seconds. |
![]() ReaperDamage Uncommon | Unit deals 20% more damage to unarmored targets. |
![]() Repair KitSurvivability Uncommon | If the unit does not take damage for 4 seconds, it regenerates Armor by 15% per second. |
![]() Shot ChargeCrowd Control Uncommon | Unit stuns enemies within a small radius of the target, capable of stunning a group at once. |
![]() SiegeDamage Common | Unit deals 60% more damage to buildings. |
![]() Skilled HealerHealing Common | Cure rate increases by 30%. |
![]() SplashAoE Rare | Unit attacks the units closest to the target. |
![]() Super BlastAoE Uncommon | Increases the blast radius by 75%. |
![]() Thunder GodAoE, Multitarget Rare | Increases the number of additional targets for lightning bounce from 2 to 3, and the search radius for a new target. |
![]() VampirismSurvivability Uncommon | Restores Unit health on 12% of the damage dealt. |
![]() VitalitySurvivability Common | Increases health by 20%. |