Wild Forest
Perks

Perk Description

Aggression

Damage
Common
Increases damage by 10%.

Armor Destroyer

Damage
Uncommon
Unit attacks deal Armor and HP damage simultaneously. If the target has no armor, it deals normal damage.

Armored

Survivability
Common
Unit gains Armor equal to 25% of maximum health.

Artillery Shell

AoE
Uncommon
Increases the speed of Unit’s projectile by 3 times and increases the splash radius by 50%.

Big Shield

Survivability
Uncommon
Unit blocks 30% of damage from ranged attacks.

Critical Damage

Damage
Rare
Unit has a 22% chance to deal 2x damage.

Dodge

Survivability
Rare
Unit has a 25% chance to dodge enemy attacks (avoiding 100% damage).

DualStrike

Multitarget
Rare
Unit can attack 2 targets at once.

Efficiency Tier I

Rush
Common
Unit costs 1 less mana to produce.

Efficiency Tier II

Rush
Common
Unit costs 2 mana less to produce.

Efficiency Tier III

Rush
Common
Unit costs 4 mana less to produce.

Elusive

AoE
Common
Increases Teleportation radius and reduces cooldown.

Explosive Cure

AoE, Healing
Rare
Explosion deals damage to enemies and heals all allies within the same radius for 30% of the damage.

Explosive Shells

AoE, Damage
Rare
Unit's projectile explodes on impact, dealing damage to everyone around it.

Fire Blast

AoE, Damage, DoT
Uncommon
Explosion leaves behind a burning ground that deals damage to enemies.

Fire Range

AoE
Common
Unit's attack range is increased by 25%.

Flame Power

AoE
Rare
Burning Ground radius increases by 75%.

Fortified

Survivability
Common
Increases Armor by 60%.

Gambling Rage

Damage
Uncommon
Each Unit attack on the same target increases damage and attack speed.

Giant Killer

Damage
Rare
Unit deals an additional 8% damage to the target's maximum health.

Great Blessing

Survivability
Common
Paladin's healing from attacks now applies to Paladin himself.

Great Sword

AoE
Common
Increases the attack area radius by 60%.

Ice Arrows

Crowd Control
Rare
Unit's attacks slow the target by 12%. The effect stacks 5 times.

Jack-In-The-Box

AoE, Damage
Rare
Unit explodes upon death, dealing damage equal to 120% attack damage of all nearby enemies.

Massive Healing

AoE, Healing
Uncommon
Unit heals all allies near the target. Effect weakens with distance.

Massive Tier I

Rush
Common
Player can produce 1 more Tier I unit in combat with this card.

Massive Tier II

Rush
Common
Player can produce 1 more Tier II unit in combat.

Massive Tier III

Rush
Common
Player can produce 1 more Tier III unit in combat.

Piercing Damage

Damage
Uncommon
Grants Piercing damage that ignores armor.

Poison Blast

AoE, Damage, DoT
Uncommon
Explosion poisons enemies, dealing 2% of the target's maximum health per second for 5 seconds.

Poison Dart

Damage, DoT
Rare
Unit attacks infect the target with poison, dealing 4% damage to the target's maximum health per second for 3 seconds.

Reaper

Damage
Uncommon
Unit deals 20% more damage to unarmored targets.

Repair Kit

Survivability
Uncommon
If the unit does not take damage for 4 seconds, it regenerates Armor by 15% per second.

Shot Charge

Crowd Control
Uncommon
Unit stuns enemies within a small radius of the target, capable of stunning a group at once.

Siege

Damage
Common
Unit deals 60% more damage to buildings.

Skilled Healer

Healing
Common
Cure rate increases by 30%.

Splash

AoE
Rare
Unit attacks the units closest to the target.

Super Blast

AoE
Uncommon
Increases the blast radius by 75%.

Thunder God

AoE, Multitarget
Rare
Increases the number of additional targets for lightning bounce from 2 to 3, and the search radius for a new target.

Vampirism

Survivability
Uncommon
Restores Unit health on 12% of the damage dealt.

Vitality

Survivability
Common
Increases health by 20%.